Dreamtime Combat
Devlog
- January 02, 2022 by Skinner Space3#godot, #aseprite, #juicy, #polishing, #platformer, #mythology, #australia, #boss-fight, #boss-battle, #pixel-artIn this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the development, and finally polishing (my favorite o... Continue reading