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Dreamtime Combat

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Devlog

  • Dreamtime Combat - How It Was Made
    January 02, 2022 by Skinner Space
    3
    #godot, #aseprite, #juicy, #polishing, #platformer, #mythology, #australia, #boss-fight, #boss-battle, #pixel-art
    In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the development, and finally polishing (my favorite o... Continue reading
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